1/10/2024 0 Comments Ne x the talos principle images![]() Our COO is a game designer, producer and sound designer among a dozen other things, and he has a very good idea of how things should sound. “We often mix and match our ideas until we come up with something we both feel is right for the game, and that usually works right out of the box. But since I compose music as well, my approach is somewhat more ‘surgical’ as I can predict some events in the game where audio clutter could occur and I can plan in advance to avoid that. “While this gives me more control over the overall audio landscape, it’s more limiting in terms of creativity. It’s a seemingly odd move from the outside, but one which he puts in context: “Being an in-house composer and sound designer is awesome, but you have to realise that some projects take more than a year or two to complete.įinding the perfect balance between sound effects and music is like discovering the Holy Grail, and it’s something we strive for in every game.”īeyond being the audio lead, Mravunac has since also become the company’s Chief Marketing Officer. Since my audio turnaround time is quite fast, we wanted to explore other areas where I could be useful to Croteam. Switching from a fast, violent and often silly FPS game like 2011’s Serious Sam 3: BFE to 2014’s The Talos Principle, a meditative ‘world puzzler’ like Myst or Portal, was, for Mravunac, “a breath of fresh air.” Serious Sam 3: BFE-not always a subtle affair: It certainly helped me see things from a different perspective and to learn first-hand what our fans want, so I’m very thankful for that.” Serious sound “I already had extensive experience in marketing thanks to past career choices, so I took the role of CMO to help promote our games. “Besides Serious Sam games, I have worked on 50 other games and projects and to this day, The Talos Principle is still one of my favourites.
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